

Attempting to understand why they might like it, may just help you understand this games true place in history. Know that many people do love this game as well as many others which are similar to it. Step away from any temptations to write off a game you don't personally have interest in as an obvious bad game. However, it would be wise for those with such an opinion to understand that this game is very much in a genre separate from all others. You might very well hate this game and all games like it, and it would be perfectly fine for you to not appreciate this type of genre. Far more likely is that you will not push those buttons at the right time, and you will instead watch your character perish. As you watch the short movie, push the correct buttons at the right times, and you'll then advance to another area. In exchange for graphics ten years ahead of its time, you got a game that many would argue was far less of a game than the graphically inferior cabinets it was standing next to. It was not the immersive adventure game that had originally been sought, but more of an on-a-rail interactive movie, long before such a term had even been contemplated. Dragon's Lair would essentially create its own new genre of game. The gameplay itself could not exactly be called complicated, though it would have an extraordinary difficulty level. Bluth created hand drawn backgrounds and animation, shot them onto 35mm film, and they would be transfered to laser disc with Rick Dyer's programming, to be put into arcade cabinets. This would all be done with the emerging, though never popular, laser disc technology. Brain child of Rick Dyer, who wished to create a truly immersive adventure game, he took his ideas to animator Don Bluth, and together they would merge the computer industry into Hollywood. Work on the game started several years prior, in the late 1970's. ^It's 1983 and you see this? Still impressive on the Amiga in '89 Neither that or the games extreme difficulty would stop the crowds, news reports and documentaries focusing on this game as it carved a spot in history. The future had come to an arcade near you, and the future cost double your money, the very first arcade game to cost fifty cents. This was no Asteroids, no Donkey Kong or Pac-Man, this was detailed facial expressions and body movement, gore, sounds, and a tantalizing damsel that put Pauline and Olive Oyl to shame. In arcades, groups would huddle around the machine, awestruck by the beauty before them. Groundbreaking in multiple aspects, nothing like Dragon's Lair had been seen prior to its release in 1983. *Game best played in NTSC mode with 4:3 aspect ratio
